Organizer
Current organization name; the former EWCF name is retained only in historical records.
Tournament edition
The 2026 Esports World Cup ran in Paris from July 2 to August 23 after relocating from Riyadh. AG.AL won the $7 million Club Championship at the first EWC edition staged outside Saudi Arabia.

Organizer
Current organization name; the former EWCF name is retained only in historical records.
Host and dates
Paris · France · Jul 2–Aug 23[4]
Competition began during the lead-in period; the main seven-week program opened July 6.
Champion
Champion with 5
Combined prize pool
$75M[3]
Included $30M for the top 24 clubs and $39M across game championships.
Games
25 tournaments · 24 games[3]
Trackmania debuted and Fortnite returned in Reload format.
Participant scale
2,000+ players · 200 clubs[3]
Competitors represented more than 100 countries according to the organizer.
Category
Organizer
Partner
Esports FoundationCommercial note
Event owner and organizer · Recorded in the 2026 edition.[1]
Category
Connectivity & Network
Partner
stcCommercial note
Network partner · Recorded in the 2026 edition.[6]
Category
Media & PR
Partner
The Story MobCommercial note
International media relations · Recorded in the 2026 edition.[6]
Category
Venue Operations
Commercial note
Venue provider · Recorded in the 2026 edition.[6]
The 2026 Esports World Cup was the third edition of the global multi-title competition and the first staged outside Saudi Arabia. Competition began during a July 2 lead-in period, the main seven-week program opened July 6, and the edition concluded August 23 across Paris Expo Porte de Versailles and Accor Arena.[1][4]
The short-notice move from Riyadh made Paris a live test of EWC’s portability. The organizer reported 850 million viewers, 440 million hours watched, more than 5,000 co-streamers and over 2 million visits across venues and city activations. Those figures are organizer-reported; they are presented separately from third-party title-level audience measurement.[2][3][5]
AG.AL converted a broad multi-title portfolio into 5,300 Club Championship points. Gwen’s Trackmania victory decided the title on the final weekend, ending Team Falcons’ two-year run. For partners, that result underlines both the value and the cost of the format: commercial relevance depends on club breadth, publisher access, host-market execution and the ability to sustain activation across seven weeks rather than one final.[3][5]
Competition-wide positioning across EWC, the Club Championship and global event channels.[3]
Venue, Fan Fest, city and hospitality touchpoints tested in the first international edition.[2][5]
Title-specific rights and content across 25 tournaments, subject to publisher approval.[1]
Live programming, creator distribution, data segments and localized audience activation.[3]
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