Skip to content
Press The Game

Club

DRX

DRX is a South Korean multi-title esports club currently competing under the KIWOOM DRX sponsored name.

DRX
KIWOOM DRX official brand-kit asset, adapted for PTG cover format
Share this page
Updated August 25, 2026

Commercial snapshot

Founded

2019 as DRX

The current DRX identity follows the earlier Kingzone DragonX lineage.[5]

Based in

Seoul, South Korea

DRX Corporation lists its address in Mapo-gu, Seoul.[1]

Signature achievement

2022 League of Legends World Champion

Confirmed by DRX’s official League of Legends history.[3]

Audience reach

Not publicly disclosed

Ownership

DRX Corporation

Current sponsored name is KIWOOM DRX; KIWOOM Securities is a naming partner, not presented as the operating company.[1][2]

Current financials

Not publicly disclosed

No current revenue, valuation or profitability disclosure was confirmed.

Key people

Sun Il Yang

CEO

Listed as CEO in the current DRX official-site company footer.[1][2]

Category

Financial services and naming rights

Commercial note

Naming sponsor with club and event integration.[2]

Category

Automotive

Commercial note

Multi-year partnership covering events, social media and video content.[4]

Category

Gaming hardware

Commercial note

Two-year all-roster peripherals partnership announced in 2026.[6]

Category

Media and consumer partners

Partner

SOOP

Commercial note

Current partners displayed by DRX; individual scope requires confirmation.[2]

Category

Media and consumer partners

Partner

Nissin

Commercial note

Current partners displayed by DRX; individual scope requires confirmation.[2]

Category

Media and consumer partners

Commercial note

Current partners displayed by DRX; individual scope requires confirmation.[2]

Category

Media and consumer partners

Partner

Other current partners

Commercial note

Current partners displayed by DRX; individual scope requires confirmation.[2]

PTG Database Analysis

DRX’s distinctive asset is a multi-title Korean championship identity combined with a current naming partnership. The official brand kit separates the persistent DRX corporate brand from KIWOOM DRX assets, while the team index spans League of Legends, VALORANT and other programs; PTG keeps those rosters and results in Team records.[1][7]

The 2022 League of Legends World Championship is the strongest competitive anchor. DRX’s current partner program adds financial-services naming rights, a renewed Porsche Korea relationship covering events and content, and a two-year Republic of Gamers deal across all rosters, showing both club-wide and activation-specific structures.[2][3][4][6]

Commercial proposals can combine the championship story with hardware demonstration, Korean and regional fan events, social content and title-specific teams, but the precise rightsholder and scope must be named. Current ownership percentages, revenue, valuation, audience methodology, partnership fees and conversion data remain undisclosed in the reviewed sources.[1][2]

References8
  1. [1]DRX — Brand & Press Kit — Official DRX and KIWOOM DRX logos, company, CEO and address
  2. [2]DRX — Partners — Official current partners and activation proposition
  3. [3]DRX — League of Legends — Official 2022 world championship and team history
  4. [4]DRX — Porsche Korea renewal — Official partnership term and activation channels
  5. [5]DRX — LinkedIn company profile — Company-controlled founding and location profile
  6. [6]DRX — Republic of Gamers partnership — Official all-roster peripherals partnership
  7. [7]DRX — Teams — Official current team index
  8. [8]FC Online — DRX

Commercial opportunities

Team rights

Rights should be scoped to a named team, game, market and competition; current terms are not publicly disclosed.

Content and creators

Player, creator and editorial access should be confirmed directly with the club before activation.

Live experiences

Events and fan experiences remain subject to current competition and partner agreements.

Disclosure status

Current fees, audience methodology, revenue and conversion data are not publicly disclosed.

Work with Press The Game

Bring an opportunity to the table

Looking for media reach, industry insight or the right esports partner? Bring us your brief—we’ll help move it forward.

Find the right connection

Related coverage

Daily eSports reports SK Square–Comcast dispute over T1
NewsSep 16, 2026

Daily eSports reports SK Square–Comcast dispute over T1

Daily eSports alleges failed T1 share talks and a struggle for influence between SK Square and Comcast. Its board and causation claims remain unverified.

GES 2026 to Bring 70 Game and Esports Companies to Seoul
NewsSep 7, 2026

GES 2026 to Bring 70 Game and Esports Companies to Seoul

Seoul's GES 2026 will bring 70 game and esports companies to DDP, with Hyundai sim-racing activations and a KRAFTON-partnered PUBG Weekly Series Phase 2 programme.

Disney+ Adds Korea's National Esports Team to Its Asian Games Build-up
NewsAug 14, 2026

Disney+ Adds Korea's National Esports Team to Its Asian Games Build-up

Disney+ will exclusively stream South Korea's August 25 esports national team send-off ceremony and the September League of Legends evaluation match ahead of the 2026 Asian Games.

Why Is the LCK Cup Final Being Played in Hong Kong?
FeatureFeb 26, 2026

Why Is the LCK Cup Final Being Played in Hong Kong?

LCK's first official competition outside South Korea raises questions about its financial pressure, global audience and overseas ambitions.

MY's Overwatch Success Could Not Build a Business
FeatureDec 4, 2017

MY's Overwatch Success Could Not Build a Business

MY's Overwatch results failed to create sustainable revenue. Its 2017 partial pivot exposed how weak tournament and streaming economics constrained a small club.

Nongshim RedForce operator gets A3 ratings ahead of short-term borrowing
NewsOct 7, 2026

Nongshim RedForce operator gets A3 ratings ahead of short-term borrowing

Nongshim Esports has received A3 ratings for commercial paper and electronic short-term bonds, with a reported KRW 5 billion issuance limit for the latter.

Goyang plans KRW80m study for esports and games strategy
NewsOct 7, 2026

Goyang plans KRW80m study for esports and games strategy

Goyang will assess demand, operating feasibility and facility options in an eight-month study, aiming to finalize its 2027–2031 esports and games plan in the first half of 2027.

Kakao Games invests in BackendX to support indie publishing and acquisition pipeline
NewsOct 4, 2026

Kakao Games invests in BackendX to support indie publishing and acquisition pipeline

Kakao Games says its investment in AI backend startup BackendX will help it identify small studios for future publishing or acquisition deals and support existing publishing partners.

11-Year-Old Yuki Kurihara Wins Asian Games Puyo Puyo Gold
NewsSep 26, 2026

11-Year-Old Yuki Kurihara Wins Asian Games Puyo Puyo Gold

Japan's 11-year-old Yuki Kurihara beat South Korea's Kang Dong-shin 10–2 in the Puyo Puyo final at Aichi-Nagoya 2026, becoming the Asian Games' youngest medalist.

PUBG Asia Stars Scandal Escalates Across Vietnam’s Esports Community
FeatureSep 22, 2026

PUBG Asia Stars Scandal Escalates Across Vietnam’s Esports Community

Vietnamese PUBG creators, teams and fans have escalated pressure on KRAFTON after the PUBG Asia Stars fairness dispute, with the organizer’s apology failing to settle the conflict.