Explore the markets shaping esports and gaming.
Market profiles connect Press The Game reporting with organizations, events, host cities, investment, and industry expansion.
105 markets
Connected through Press The Game reporting, events, organizations, cities, and venues.

China
China is a national-scale games and esports market shaped by a large connected audience, powerful domestic publishers, mobile-led consumption, professional competition and a regulated publishing system.

South Korea
South Korea is a highly connected national games and esports market with globally influential competitive infrastructure, major publishers and a dense Seoul-centered commercial ecosystem.

Asia
Asia is a regional games and esports market whose scale comes from several distinct national ecosystems, especially China, Japan, South Korea and Southeast Asia.
Explore all markets

China

South Korea

Asia

Japan

France

United States

Indonesia

Saudi Arabia

Thailand

Vietnam

Europe

India

Brazil

Germany

Malaysia

Philippines

Asia-Pacific

Australia

North America

Greater Bay Area

Guangdong

Mongolia

Pakistan

Singapore

Southeast Asia

Spain

Türkiye

Argentina

Bosnia and Herzegovina

Canada

Egypt

Finland

Hainan

Kuwait

Malta

New Zealand

North Africa

Oceania

South Asia

United Kingdom

Xinjiang

Americas

Armenia

Asia North

Asia South

Asia West

Austria

Bahrain

Belarus

Belgium

Belize

British Virgin Islands

Brunei

Cambodia

Cayman Islands

Central America

Central and South Asia

Chile

Comoros

Costa Rica

Curaçao

Cyprus

Czech Republic

Denmark

EMEA

Europe East

Europe West

Greece

Iceland

Ireland

Israel

Italy

Jiangsu

Kazakhstan

Laos

Latin America

Lithuania

Luxembourg

Marshall Islands

Mexico

Middle East

Morocco

Myanmar

Netherlands

Nigeria

North Macedonia

Norway

Panama

Poland

Portugal

Qatar

Romania

Russia

Serbia

Slovakia

South Africa

South America

Sub-Saharan Africa

Sweden

Switzerland

Timor-Leste

Ukraine

United Arab Emirates

Uzbekistan

