Population
287.2m
2026 official population reference; population series is a statistical estimate and should be read with its reporting period.[](cite:1)[1]
Market
Indonesia is a national games and esports market with a large reported player base, a recurring Mobile Legends: Bang Bang league, and a substantial mobile-first community ecosystem.

Population
287.2m
2026 official population reference; population series is a statistical estimate and should be read with its reporting period.[](cite:1)[1]
Game users
150m+
Indonesian government statement citing more than 150 million gamers in 2023.[](cite:2)[2]
Games industry
US$1.6bn
Estimated 2023 games industry value cited by Indonesia’s government; this is a reported estimate, not a national-accounts measure.[](cite:2)[2]
Recurring esports property
MPL Indonesia
MOONTON reports that MPL Indonesia seasons each generated more than 100 million watch hours across five consecutive seasons.[](cite:3)[3]
A sourced operational overview, not legal advice. Requirements should be rechecked before launch.
Topic
Game classification
Current position
Regulation No. 2 of 2024 establishes a national classification framework for games.[4]
Commercial implication
Publishers and distributors should assess product classification and age-labeling requirements with local counsel and current regulator guidance; this record is not a legal opinion.
Two Indonesian clubs in this profile illustrate different audience and operating models.
Publisher-led competition and club operators shape recurring esports activity.
Mobile Legends: Bang Bang anchors a visible recurring competition structure.
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