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Market

Indonesia

Indonesia is a national games and esports market with a large reported player base, a recurring Mobile Legends: Bang Bang league, and a substantial mobile-first community ecosystem.

Indonesia
Jakarta skyline, representing the capital’s role in Indonesia’s esports market; the image shows one city rather than the full country. · JakartaSkyline.jpg · Georgi Kovachev · Wikimedia Commons · CC BY-SA 4.0
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Updated September 17, 2026

Market snapshot

Population

287.2m

2026 official population reference; population series is a statistical estimate and should be read with its reporting period.[](cite:1)[1]

Game users

150m+

Indonesian government statement citing more than 150 million gamers in 2023.[](cite:2)[2]

Games industry

US$1.6bn

Estimated 2023 games industry value cited by Indonesia’s government; this is a reported estimate, not a national-accounts measure.[](cite:2)[2]

Recurring esports property

MPL Indonesia

MOONTON reports that MPL Indonesia seasons each generated more than 100 million watch hours across five consecutive seasons.[](cite:3)[3]

Market access

A sourced operational overview, not legal advice. Requirements should be rechecked before launch.

Topic

Game classification

Current position

Regulation No. 2 of 2024 establishes a national classification framework for games.[4]

Commercial implication

Publishers and distributors should assess product classification and age-labeling requirements with local counsel and current regulator guidance; this record is not a legal opinion.

Verified Sep 17, 2026

Market ecosystem

City footprint

References4
  1. [1]Indonesia population - SDDS — Bank Indonesia / Statistics Indonesia
  2. [2]Optimisme IGDX 2024 jadikan Indonesia pusat industri gim Asia Tenggara — Ministry of Communication and Digital Affairs of Indonesia
  3. [3]M7 World Championship official announcement — MOONTON Games
  4. [4]Regulation No. 2 of 2024 on Game Classification — Ministry of Communication and Digital Affairs legal database

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