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Market · National

Italy

Italy is a national video-game consumer and esports market with mobile, console and PC audiences. Its wider commercial ecosystem connects competitive players with Italian fashion and sportswear businesses.

Italy
The Colosseum at dusk, Rome, Italy, April 2007. · Diliff · CC BY-SA 2.5 Resized and converted to JPEG; displayed crop may vary.
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Updated October 5, 2026

Market snapshot

Population

58,915,656 (2025)[4]

Internet use

89.2% (2024)[5]

Share of the population using the internet; not a player or esports-audience count.

2025 video-game market

Approximately €2.4bn[6]

Ipsos for IIDEA; software, console hardware and accessories.

Fashion-company footprint

Florence and Turin[1][2]

Gucci and Kappa identify locally registered companies in their corporate disclosures.

2025 video-game players

14.2m[6]

Ipsos for IIDEA.

Market ecosystem

References7
  1. [1]Corporate Information | Gucci Official Site United States — Gucci
  2. [2]Terms and Conditions of Sale — Kappa
  3. [3]Watch: StarCraft Is Life: A 20th Anniversary Celebration — Blizzard Entertainment
  4. [4]Population, total — Italy — World Bank
  5. [5]Individuals using the Internet (% of population) — Italy — World Bank / International Telecommunication Union
  6. [6]Video Games in Italy: Market Stable at €2.4 Billion — IIDEA
  7. [7]Colosseum in Rome-April 2007-1- copie 2B.jpg — Wikimedia Commons

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