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Market · Region

Oceania

Oceania is a regional games and esports market encompassing Australia, New Zealand and Pacific island economies. Australia and New Zealand have export-oriented development industries, while publishers use Oceania as a competitive territory or connect it to wider Pacific circuits.

Oceania
Sydney Opera House in October 2019, an Australian landmark within Oceania. · Dietmar Rabich · Wikimedia Commons · CC BY-SA 4.0 · Resized; display may crop.
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Updated October 5, 2026

Market snapshot

Australia development revenue

AU$608.5m[1]

FY25; IGEA survey plus supplementary studio revenue analysis.

New Zealand development revenue

NZ$1.002bn[2]

FY2025/2026; NZGDA industry survey.

Australia employment

2,443 full-time positions[1]

IGEA’s FY25 industry findings.

New Zealand employment

1,261 FTE roles[2]

NZGDA’s FY2025/2026 industry findings.

Market access

A sourced operational overview, not legal advice. Requirements should be rechecked before launch.

Topic

Development-market measurement

Current position

Australian and New Zealand industry bodies publish separate national development revenue and employment figures, using different periods and currencies.[1][2]

Commercial implication

Budget production partnerships by country and currency; use each report’s scope and methodology for comparisons.

Verified Oct 5, 2026

Topic

Competitive pathways

Current position

FNCS has an Oceania region; VALORANT places Oceania in its Pacific competition structure.[3][4]

Commercial implication

Identify the relevant publisher circuit before planning qualification, rosters or sponsorship inventory.

Verified Oct 5, 2026

Market ecosystem

References6
  1. [1]Australia’s video game industry shows revenue of AU$608.5 million — Interactive Games & Entertainment Association
  2. [2]New Zealand Game Development Industry Surpasses $1 Billion in Revenue — New Zealand Game Developers Association
  3. [3]Fortnite Championship Series (FNCS) 2026 Official Rules — Epic Games
  4. [4]VALORANT Esports — 2026 competitive structure — Riot Games
  5. [5]Standard country or area codes for statistical use (M49) — United Nations Statistics Division
  6. [6]Sydney (AU), Opera House -- 2019 -- 3061-4.jpg — Wikimedia Commons

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