Australia development revenue
AU$608.5m[1]
FY25; IGEA survey plus supplementary studio revenue analysis.
Market · Region
Oceania is a regional games and esports market encompassing Australia, New Zealand and Pacific island economies. Australia and New Zealand have export-oriented development industries, while publishers use Oceania as a competitive territory or connect it to wider Pacific circuits.

Australia development revenue
AU$608.5m[1]
FY25; IGEA survey plus supplementary studio revenue analysis.
New Zealand development revenue
NZ$1.002bn[2]
FY2025/2026; NZGDA industry survey.
Australia employment
2,443 full-time positions[1]
IGEA’s FY25 industry findings.
New Zealand employment
1,261 FTE roles[2]
NZGDA’s FY2025/2026 industry findings.
A sourced operational overview, not legal advice. Requirements should be rechecked before launch.
Topic
Development-market measurement
Current position
Australian and New Zealand industry bodies publish separate national development revenue and employment figures, using different periods and currencies.[1][2]
Commercial implication
Budget production partnerships by country and currency; use each report’s scope and methodology for comparisons.
Topic
Competitive pathways
Current position
FNCS has an Oceania region; VALORANT places Oceania in its Pacific competition structure.[3][4]
Commercial implication
Identify the relevant publisher circuit before planning qualification, rosters or sponsorship inventory.
Oceania has a distinct Fortnite territory and a place in VALORANT’s wider Pacific structure.
A separate country profile provides more detailed Australian context.
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