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Player

Faker

Lee "Faker" Sang-hyeok (이상혁) is T1's six-time League of Legends World Champion, the first Hall of Legends inductee and the game's defining player.

Faker
Existing local player asset
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Updated October 5, 2026

Commercial snapshot

Role

Pro Player

League of Legends mid laner for T1 since 2013.[1]

Affiliation

T1 · League of Legends[1]

Plays for T1 League of Legends; contracted through 2029.[5]

Signature achievement

6× League of Legends World Champion[4]

Titles in 2013, 2015, 2016, 2023, 2024 and 2025.

Global recognition

First Hall of Legends inductee[2]

Riot Games launched the program with Faker in 2024.

Audience

2.12M

YouTube

2.73M

Instagram

1.23M

Bilibili

Public counts on September 2, 2026; not deduplicated; SOOP excluded.[7][8][9]

Signature products

2 Faker-edition Razer mice[3]

DeathAdder V3 Pro and Viper V3 Pro collaborations.

Market reach

South Korea · China

Home-market cultural relevance plus a verified Bilibili audience of more than 1.2 million in China.[9]

Career

  1. – Present

Commercial categories and activation routes identified from the profile.

Category

Gaming peripherals

Commercial note

Personal sponsorship, long-term performance association and Faker-edition products.

Category

Game-integrated IP

Partner

Riot Games · Hall of Legends[2]

Commercial note

Career-themed event pass, skins and collections with disclosed revenue participation for the inductee and team.

Category

Automotive activation

Partner

Mercedes-Benz · Hall of Legends[2]

Commercial note

Dedicated artwork and a custom Mercedes-AMG SL 63; a Riot-led recognition activation, not evidence of a standalone personal endorsement.

Category

Display hardware and content

Partner

Samsung Odyssey[7]

Commercial note

Faker's official YouTube channel marked one million subscribers with an Odyssey monitor giveaway; the activation sat within T1's partner ecosystem.

Category

Public-interest ambassador

Commercial note

Honorary police appointment and youth cyber-gambling prevention campaign in 2026.

PTG Database Analysis

Faker’s partnerships are built on continuity rather than short-term visibility. His long tenure with T1 and decade-long relationship with Razer connect competitive authority to repeatable product development, while his contract through 2029 gives partners an unusually stable planning horizon for a professional player. The resulting value is strongest when a collaboration uses his performance credibility and established identity, not only his name or audience reach.[3][4][5]

The partnership mix also shows that Faker’s commercial role can travel across different rights and activation models. Riot Games has converted career achievements into digital goods with revenue participation; Mercedes-Benz extended that recognition into a premium physical experience; Samsung activated through his official content channel within T1’s partner ecosystem; and the Korean National Police Agency used his public trust for youth-facing communication. Together, these relationships support product, IP, content and ambassador formats across South Korea and China, but they also make rights diligence essential: approval may involve Faker or his representation, T1, a publisher, a platform, a tournament organizer or an existing category partner.[2][6][7][9]

References9
  1. [1]T1 League of Legends roster
  2. [2]LoL Esports Hall of Legends announcement
  3. [3]Razer Viper V3 Pro Faker Edition
  4. [4]Razer x Faker sixth world title
  5. [5]KBS World · T1 contract through 2029
  6. [6]Korean National Police Agency ambassador appointment
  7. [7]T1 Faker official YouTube channel
  8. [8]Faker official Instagram profile
  9. [9]T1-Faker official Bilibili channel

Commercial opportunities

Signature product

Co-develop performance products or limited editions rooted in Faker's equipment use, visual identity and competitive story.

Creator-led content

Build formats for Faker's official channels, with distribution expanded through T1, partner and publisher media.

Game-integrated IP

Connect career moments to skins, passes, collectibles or other digital goods where publisher rights and revenue participation are defined.

Ambassador campaign

Use Faker for market, education or public-interest campaigns that benefit from credibility, discipline and cross-generational recognition.

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