VIRESA and VNGGames held Vietnam’s national esports team send-off ceremony for the 20th Asian Games at VNG Campus on Sept. 16, according to official publications from VNG and VIRESA. The delegation comprises 23 athletes and six coaches across League of Legends, PUBG Mobile, NARAKA: BLADEPOINT and Identity V, with a stated target of at least three medals.[1][2]
VNG’s release identifies VNGGames as the publisher in Vietnam for League of Legends, PUBG Mobile and NARAKA: BLADEPOINT — three of the four ASIAD disciplines. The release also describes VNGGames as working with the Vietnam Recreational and Electronic Sport Association on national-team selection, athlete assessment and competition support.[1]
VNG says the two organizations have jointly advanced a national championship system since 2025, including League of Legends and PUBG Mobile competitions. The release presents that system as a regular environment for identifying, selecting and developing national-team talent; the sources do not yet publish its full calendar, selection rules or commercial terms.[1]
Why It Matters
The public description links three parts of Vietnam’s esports pathway: the national association’s team mandate, a local publisher’s game operations and a recurring domestic competition system. VNGGames is therefore described as more than a commercial distributor; it is also a support partner around selection, assessment and athlete preparation.[1][2]
That makes the arrangement a useful Southeast Asian governance model, but the precise division of authority remains unresolved. The sources establish cooperation and stated areas of work, not a formal transfer of selection power, disclosed funding or exclusive rights.
What Changed
The new public delta is the joint VNGGames–VIRESA presentation at the ASIAD 20 send-off and VNG’s confirmation that their national championship cooperation dates to 2025. The national-team programme is now described alongside a domestic competition pipeline rather than as a standalone delegation activity.[1][2]
The announcement also clarifies the publisher relationship at title level: VNGGames publishes three of the four Vietnamese ASIAD esports disciplines. It does not establish that results from the national championships automatically determine the final roster.[1]
What to Watch
- VIRESA and VNGGames’ published 2026–27 national championship schedule, participation and results; these would show whether the pathway is recurring and operational at scale.
- Any published selection criteria or roster documentation; this would clarify whether championship performance directly affects national-team selection.
- Further VNGGames or VIRESA statements on funding, rights and responsibilities; these would distinguish operational support from a formal long-term partnership structure.
- Vietnam’s ASIAD 20 results against the stated three-medal target; the outcome would test the competitive output of the pathway, but not by itself prove how much any one partner contributed.






