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QTnet

QTnet is the Kyushu Electric Power Group telecommunications operator based in Fukuoka, and since April 2026 the direct operator of the professional esports team QT DIG∞.

QTnet corporate site social-share artwork.
QTnet corporate site social-share artwork. · QTnet official corporate site

Commercial snapshot

Established

1987

Corporate history records a 1987 research-company establishment and a 1989 move into Type I telecommunications.[2]

Based in

Fukuoka, Japan

Tenjin and Akasaka head offices in Chuo-ku, Fukuoka City, with branches across Kyushu and in Tokyo.[1]

Ownership

Kyushu Electric Power Co., Inc. — 100%

The company profile lists Kyushu Electric Power as its sole shareholder; it became a wholly owned subsidiary in 2014.[1][2]

Capital

¥22.02 billion

Stated capital as of 1 April 2026.[1]

Esports operations

QT DIG∞ · esports Challenger's Park

Esports is a listed line of business; the group opened an esports facility in Fukuoka in 2021.[1][2]

Current financials

Not publicly disclosed

No revenue, operating profit or group-segment disclosure for the esports business was confirmed in the reviewed sources.

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Overview

QTnet’s distinctive position is that a regional telecommunications carrier owns and directly operates a professional esports team. The company profile lists esports as a formal line of business alongside telecommunications, broadcasting and power retail, and the corporate history records the 2021 opening of the esports Challenger’s Park facility in Fukuoka.[1][2]

That ownership became direct rather than indirect on 1 April 2026, when QTnet absorbed its group company Sengoku Co., Ltd. and moved all of Sengoku’s operations, including QT DIG∞, into its own esports division. The stated rationale is concentrated management resources and faster decision-making.[3]

QTnet announced the QT DIG∞ theme song after the 2026 Season Finals, with T.N.T writing the lyrics as part of the champion’s supplementary prize. QTnet’s operating role establishes who runs the team, but the release and operating records do not establish who owns the recording or publishing rights. The esports unit’s revenue, budget and contractual structure are also undisclosed.[4][3]

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