Skip to content
Press The Game
Back to News

NewsBusiness · Investment · Competition

Let’s Game Now raises INR 30 crore for Indian Super Gaming League

Media reports say Let’s Game Now raised INR 30 crore to develop the Indian Super Gaming League, with Anand Mahindra and a UAE family office among the backers; published accounts differ on Bestvantage Investments’ role.

1 min read

By Press The Game Editorial TeamPublished November 3, 2026Updated November 3, 2026
Anand Mahindra (right) in the image accompanying Inc42’s funding report on Let’s Game Now.
Anand Mahindra (right) in the image accompanying Inc42’s funding report on Let’s Game Now. · Inc42 · source · source report

Financial and startup publications Inc42, VCCircle and ETEntrepreneur reported that Let’s Game Now raised INR 30 crore (USD 3.15m) to develop the Indian Super Gaming League (ISGL), a competition in India. The outlets agree on the amount and stated purpose, while their descriptions of the backers differ.[1][2][3]

Inc42 and ETEntrepreneur list Anand Mahindra, Bestvantage Investments and an unnamed UAE-based family office among the backers. VCCircle names Mahindra and the UAE family office and says Bestvantage advised the company on the transaction; TalkEsport describes Bestvantage as a co-lead investor. The reports do not establish whether Bestvantage invested, advised, or did both.[1][2][3][4]

Currency note: The USD equivalent is a rounded PTG estimate based on the 28 October 2026 RBI reference rate published by MSEI: USD 1 ≈ INR 95.2278.[6]

Partnerships or media enquiries:contact@pressthegame.com

Related coverage

India and New Zealand esports federations draft cooperation MoU
NewsOct 27, 2026

India and New Zealand esports federations draft cooperation MoU

The two federations have drafted a proposed framework for knowledge exchange and collaboration during an Indian delegation's visit to Auckland.

Google and NODWIN launch six-game Google Play Arena in India
NewsOct 25, 2026

Google and NODWIN launch six-game Google Play Arena in India

Google Play and NODWIN Gaming have launched Google Play Arena, a six-game Indian championship with free online qualifiers for players aged 18 and older and a December 2026 final.

ENCE board decides to file for bankruptcy after revenue fell 79% in two years
NewsOct 30, 2026

ENCE board decides to file for bankruptcy after revenue fell 79% in two years

ENCE eSports Oy's board says it will file for bankruptcy. The decision follows a two-year revenue decline, but no bankruptcy entry was listed in Finland's trade register on Oct. 26, according to The Esports Advocate.

Nongshim RedForce operator gets A3 ratings ahead of short-term borrowing
NewsOct 7, 2026

Nongshim RedForce operator gets A3 ratings ahead of short-term borrowing

Nongshim Esports has received A3 ratings for commercial paper and electronic short-term bonds, with a reported KRW 5 billion issuance limit for the latter.

Modi cites more than 500 million people connected to gaming in India
NewsOct 11, 2026

Modi cites more than 500 million people connected to gaming in India

At India Mobile Congress on Oct. 8, Narendra Modi placed gaming, esports and creator activity in a wider account of India's mobile-led digital growth, citing more than 500 million people connected to gaming in some way.

PGL Sets September 2027 Schengen Event for 16 Counter-Strike 2 Teams
NewsNov 2, 2026

PGL Sets September 2027 Schengen Event for 16 Counter-Strike 2 Teams

PGL CS2 #5 will run as a 16-team LAN from Sept. 2–12, 2027, with VRS-only invitations, a European closed qualifier and USD 1.3 million in event rewards.

The MongolZ Win MCT East Asia Ulaanbaatar and Qualify for M8
NewsNov 1, 2026

The MongolZ Win MCT East Asia Ulaanbaatar and Qualify for M8

The MongolZ beat DFYG and GZG to win the MCT East Asia Ulaanbaatar stop, earning a direct place at the M8 World Championship Main Stage.

Sean Gares on 100T’s VALORANT Rebuild: From Exit Interviews to EWC Champions
InterviewOct 31, 2026

Sean Gares on 100T’s VALORANT Rebuild: From Exit Interviews to EWC Champions

Sean Gares explains how 100 Thieves rebuilt its VALORANT team around coaching, player support and protected practice time before winning the 2026 EWC event and placing third at Champions Shanghai.

IEM Beijing 2026 sets 16-team CS2 field and venue program before Nov. 2 start
NewsOct 29, 2026

IEM Beijing 2026 sets 16-team CS2 field and venue program before Nov. 2 start

IEM Beijing 2026 will bring 16 Counter-Strike 2 teams to Beijing from Nov. 2–8, with USD 1.25 million in total winnings, a 360-degree stage and a week of partner and fan activities.

Riot Sets Six Regional Qualification Paths for VCT Pacific 2027 Cups
NewsOct 29, 2026

Riot Sets Six Regional Qualification Paths for VCT Pacific 2027 Cups

Riot's VCT Pacific 2027 format gives Korea and Japan three direct Cup places each, Southeast Asia two, and Thailand, Indonesia and Vietnam one each, with the Pacific LCQ awarding the final place.