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Edward Gaming

Edward Gaming is a Chinese multi-title esports club founded in 2013, with world championships in League of Legends in 2021 and VALORANT in 2024.

Edward Gaming
Edward Gaming official website brand asset, adapted for PTG cover format
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Updated September 6, 2026

Commercial snapshot

Founded

2013

The official club history dates Edward Gaming's establishment to 2013.[1]

Based in

Shanghai, China

The official site identifies Shanghai Yangchuan Electronic Technology Co., Ltd. as the operating entity.[1]

Signature achievement

LoL Worlds 2021 and VALORANT Champions 2024 winner

Riot's official records identify EDG in the 2021 Worlds final and record its 3–2 win over Team Heretics in the 2024 VALORANT Champions final.[2][3]

Audience reach

Not publicly disclosed

Ownership

Shanghai Yangchuan Electronic Technology Co., Ltd.

The operating entity is disclosed by the official site; current ownership percentages were not confirmed.[1]

Current financials

Not publicly disclosed

No current revenue, valuation or profitability disclosure was confirmed in the reviewed sources.

Category

Public disclosure

Partner

Not verified from a current official partner inventory

Commercial note

Commercial proposals should confirm the current rightsholder, partner conflicts and title-specific scope directly with the club.

PTG Database Analysis

Edward Gaming’s strongest differentiator is verified success at the highest level in two globally significant esports. Its official profile also describes a multi-title structure and youth-development system, while PTG keeps individual rosters, match results and competition participation attached to the relevant Team records.[1][2][3]

The 2021 League of Legends World Championship and 2024 VALORANT Champions title create a credible cross-title championship platform. They can support content, hospitality and market-specific activations, but the applicable team, competition permissions and current partner conflicts must be stated rather than treating the Club as a single unrestricted rights package.[2][3]

Current ownership percentages, executive leadership, partner inventory, revenue, valuation, audience methodology, fees and conversion performance were not verified in the reviewed materials. Those gaps should remain explicit: commercial evaluation requires direct confirmation from Edward Gaming and should not infer availability or scale from competitive results alone.[1]

References3
  1. [1]Edward Gaming — official website — Official identity, history, operating-company disclosure and brand asset
  2. [2]LoL Esports — Celebrating Worlds 2021 — Riot's official account of the 2021 World Championship final
  3. [3]VALORANT Esports — Champions schedule and results — Riot's official result for the 2024 Champions final

Commercial opportunities

Team rights

Rights should be scoped to a named EDG team, game, market and competition; current terms are not publicly disclosed.

Championship storytelling

The 2021 League of Legends and 2024 VALORANT world titles provide verified cross-title creative anchors.[2][3]

Content and community

Player, creator, social and community access should be confirmed directly with the club before activation.

Disclosure status

Current fees, inventory availability, audience methodology, revenue and conversion data are not publicly disclosed.

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