Brand
Beijing Esports
Beijing Esports (电竞北京) is Beijing’s annual city-branded esports program, launched in 2020 to stage events and support the city’s esports ecosystem.
Brand snapshot
Category
City esports activity brand
Beijing describes it as an esports activity brand named for the city.[2]
Format
Annual, citywide program
Beijing says one edition is organized each year; five editions had been held by 2025.[2]
Program mix
Events · forums · exhibitions · entertainment
Official descriptions include competitions, industry forums, exhibitions and cultural programming.[1][3]
Five-year activity
Nearly 9,000 events · 9.28bn views
Beijing-reported cumulative activity and online/offline views across the program’s first five years; views are not unique people.[2]
2026 international event
IEM Beijing 2026 · Counter-Strike 2
ESL FACEIT Group identified the tournament as part of the “Beijing Esports” initiative.[5]
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Related coverage
News and features

IEM Returns to Beijing After Seven Years: The City’s Evolving Esports Industry
IEM’s return to Beijing after seven years drew 59,000 in-person attendances across six match days. This full-length report follows the venue, local details, audience experience and MOUZ’s title run.

IEM Beijing 2026 sets 16-team CS2 field and venue program before Nov. 2 start
IEM Beijing 2026 will bring 16 Counter-Strike 2 teams to Beijing from Nov. 2–8, with USD 1.25 million in total winnings, a 360-degree stage and a week of partner and fan activities.

Logitech G named IEM Beijing 2026's Official Peripherals Partner
Logitech G will be the Official Peripherals Partner of IEM Beijing 2026, with event integrations and an arena booth where attendees can try its latest PRO Series equipment.

DRG Esports-Hotel Project Signed in Shijingshan, Home to 135 Games Firms
Shijingshan signed a three-year agreement with the China Audio-video and Digital Publishing Association and a separate esports-hotel complex project with Dragon Ranger Gaming. The district also reported 135 gaming and esports-related companies and annual revenue above RMB 24.81 billion.

2026 Demacia Cup Global Invitational to Feature 12 Teams from Six Regions
The 2026 Demacia Cup will become a Global Invitational from October 3 to 17, featuring 12 top-ranked teams from the LPL, LCK, LEC, LCS, LCP and CBLOL regions that did not qualify for the 2026 World Championship.

How VCT CN Is Building a Distinctly Chinese Touring Model
From Guangzhou and Hangzhou to Beijing, the tour places competition, publishing, cities, clubs, players, media and fans inside one system.

Pulling Back the Curtain on “Search, Fight, Extract” Esports: Delta Force’s First Professional League Takes the Stage
Delta Force's first professional league is testing how the search, fight and extract format can become a professional esports competition.

Champions Shanghai: 148 Sponsor Records Reveal VCT’s Sponsorship Landscape
A review of 148 sponsor-brand records across the 16 teams that qualified for Champions Shanghai 2026, comparing VCT's hardware partners, traditional brands and regional commercial patterns.

Fight of the Golden Spatula plans to double its esports prize pool in 2027; PC edition planned for next season
At a November 6 event in Xi'an, Fight of the Golden Spatula announced a 2027 esports revamp, a three-year CNY 1 billion ecosystem commitment, and a PC edition planned for the next music-themed season.

Leo Faria on VCT 2027: More Tournaments, Fewer Partner Teams, More Dreams to Chase
Riot's VALORANT Esports chief explains why the 2027 VCT will add tournaments and open paths for teams while reducing the number of partner slots.
