Skip to content
Press The Game

Team

BNK FEARX VALORANT

BNK FEARX VALORANT was the South Korean VALORANT team fielded under FearX's BNK naming sponsorship; its roster disbanded on May 9, 2026.

FEARX team logo shown on its VLR.gg team profile.
FEARX team logo shown on its VLR.gg team profile. · VLR.gg FEARX profile: (logo asset: Used for this PTG Team profile at the user's direction.
Share this page
Updated October 22, 2026

Commercial snapshot

Work with Press The Game

Bring an opportunity to the table

Looking for media reach, industry insight or the right esports partner? Bring us your brief—we’ll help move it forward.

Find the right connection

Matches

No matches are available for this team yet.

Related coverage

Riot Sets Six Regional Qualification Paths for VCT Pacific 2027 Cups
NewsOct 29, 2026

Riot Sets Six Regional Qualification Paths for VCT Pacific 2027 Cups

Riot's VCT Pacific 2027 format gives Korea and Japan three direct Cup places each, Southeast Asia two, and Thailand, Indonesia and Vietnam one each, with the Pacific LCQ awarding the final place.

Nongshim RedForce operator gets A3 ratings ahead of short-term borrowing
NewsOct 7, 2026

Nongshim RedForce operator gets A3 ratings ahead of short-term borrowing

Nongshim Esports has received A3 ratings for commercial paper and electronic short-term bonds, with a reported KRW 5 billion issuance limit for the latter.

Sean Gares on 100T’s VALORANT Rebuild: From Exit Interviews to EWC Champions
InterviewOct 31, 2026

Sean Gares on 100T’s VALORANT Rebuild: From Exit Interviews to EWC Champions

Sean Gares explains how 100 Thieves rebuilt its VALORANT team around coaching, player support and protected practice time before winning the 2026 EWC event and placing third at Champions Shanghai.

South Korea proposes KRW117bn 2027 games budget with new large-project grants
NewsOct 21, 2026

South Korea proposes KRW117bn 2027 games budget with new large-project grants

South Korea's proposed KRW117 billion 2027 games budget adds a Global Frontier programme for two mid-to-large projects while expanding indie-game and youth internship support.

Evil Geniuses to end competitive and day-to-day operations on Nov. 2
NewsOct 21, 2026

Evil Geniuses to end competitive and day-to-day operations on Nov. 2

Evil Geniuses says it will stop competitive and day-to-day operations on Nov. 2, citing limited sponsorship and rising competition costs, and will wind down while working with affected personnel.

LOUD wins VALORANT Champions Shanghai 2026; new agent Hush revealed
NewsOct 21, 2026

LOUD wins VALORANT Champions Shanghai 2026; new agent Hush revealed

LOUD defeated VIT 3–1 to win VALORANT Champions Shanghai 2026, where Riot also revealed the new Duelist Hush and outlined the 2027 VCT tour.

Riot Sets VCT 2027 Calendar Across 15 Cities and 50-Plus Tournaments
NewsOct 18, 2026

Riot Sets VCT 2027 Calendar Across 15 Cities and 50-Plus Tournaments

Riot's 2027 VALORANT Champions Tour calendar spans more than 50 tournaments and 15 cities, with regional Kickoff and Cup events, Masters in Seoul and València, and Champions and Game Changers Championship in Austin.

NODWIN China facilitates CROCIRIS partnership with Paper Rex
NewsOct 15, 2026

NODWIN China facilitates CROCIRIS partnership with Paper Rex

NODWIN Gaming China facilitated a partnership naming XIBERIA’s CROCIRIS line Paper Rex’s Official Audio Partner, with equipment, jersey and VCT Pacific activations and product work planned for 2027.

Goyang plans KRW80m study for esports and games strategy
NewsOct 7, 2026

Goyang plans KRW80m study for esports and games strategy

Goyang will assess demand, operating feasibility and facility options in an eight-month study, aiming to finalize its 2027–2031 esports and games plan in the first half of 2027.

Kakao Games invests in BackendX to support indie publishing and acquisition pipeline
NewsOct 4, 2026

Kakao Games invests in BackendX to support indie publishing and acquisition pipeline

Kakao Games says its investment in AI backend startup BackendX will help it identify small studios for future publishing or acquisition deals and support existing publishing partners.