Skip to content
Press The Game

Club

Top Esports

Top Esports is a Chinese esports club established by Topsports in 2017, with a League of Legends Team competing in the LPL.

Top Esports
Top Esports competition mark as displayed by Riot Games on the official LoL Esports LPL page
Share this page
Updated September 6, 2026

Commercial snapshot

Founded

2017

Topsports' HKEX prospectus states that it established Top eSports in 2017.[1]

Based in

Not publicly disclosed

Current headquarters are not publicly disclosed; The company filing describes the Club as part of Topsports' effort to reach China's esports audience and records its LPL and KPL franchise rights.[1]

Signature achievement

LPL 2025 Split 1 champion

Riot's official bracket records Top Esports defeating Anyone's Legend 3–1 in the final.[2]

Audience reach

Not publicly disclosed

Ownership

Established by Topsports; current Club-level ownership not separately disclosed

The 2019 company filing verifies the establishing company and historical structure, not a current standalone cap table.[1]

Current financials

No standalone Club disclosure

The retained sources do not separate Top Esports revenue, profitability or valuation from wider corporate reporting.

Key people

Not publicly disclosed

Current Club leadership

The retained primary sources do not provide a sufficiently current Club management list.

Category

Corporate platform

Partner

Topsports

Commercial note

The establishing company described esports as a channel for reaching China's gaming population and connecting it to wider products and services.[1]

Category

Current sponsors

Partner

Not verified in retained primary sources

Commercial note

No current Club-level sponsor roster was sufficiently documented for this regeneration.

PTG Database Analysis

Top Esports was established inside a listed sporting-goods retailer’s consumer-outreach strategy, but its League of Legends roster remains a separate Team entity. The Club record carries the corporate history, league-franchise model and commercial platform; the Team relation carries game-specific competition.[1][3]

The 2025 Split 1 title provides a current verified LPL achievement. Combined with the filing’s description of owned social and video distribution, it supports competition and content-led China-market activation, subject to Riot, league, player and current sponsor restrictions.[1][2]

The HKEX filing is authoritative for the 2017 establishment and 2019-era operating context, not for today’s cap table or audience totals. Current Club ownership detail, leadership, standalone financials, sponsor roster, partner fees and audited conversion therefore remain undisclosed.

References3
  1. [1]HKEX — Topsports prospectus — Founding, historical corporate context, league franchises and audience-distribution model
  2. [2]LoL Esports — LPL 2025 Split 1 bracket — Official championship result
  3. [3]LoL Esports — LPL standings — Current Team identity, competition participation and official visual mark

Commercial opportunities

LPL team rights

Competitive and player access must be scoped to the League of Legends Team and Riot/LPL approvals.[2][3]

China social and content distribution

The filing documents Club-operated social content, player interaction and live and recorded match distribution.[1]

Corporate and retail integration

Topsports originally positioned the Club as part of a wider consumer-outreach system; any current activation requires fresh rights confirmation.[1]

Disclosure status

Current Club ownership detail, standalone financials, sponsor fees, audited audience methodology and conversion data are not publicly disclosed.

Work with Press The Game

Bring an opportunity to the table

Looking for media reach, industry insight or the right esports partner? Bring us your brief—we’ll help move it forward.

Find the right connection