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Top Esports

Top Esports is a Chinese esports club established by Topsports in 2017, with a League of Legends Team competing in the LPL.

Top Esports
Top Esports competition mark as displayed by Riot Games on the official LoL Esports LPL page
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Updated November 1, 2026

Commercial snapshot

Founded

2017

Topsports' HKEX prospectus states that it established Top eSports in 2017.[1]

Based in

Not publicly disclosed

Current headquarters are not publicly disclosed; The company filing describes the Club as part of Topsports' effort to reach China's esports audience and records its LPL and KPL franchise rights.[1]

Signature achievement

LPL 2025 Split 1 champion

Riot's official bracket records Top Esports defeating Anyone's Legend 3–1 in the final.[2]

Audience reach

Not publicly disclosed

Ownership

Established by Topsports; current Club-level ownership not separately disclosed

The 2019 company filing verifies the establishing company and historical structure, not a current standalone cap table.[1]

Current financials

No standalone Club disclosure

The retained sources do not separate Top Esports revenue, profitability or valuation from wider corporate reporting.

Category

Corporate platform

Partner

Topsports

Commercial note

The establishing company described esports as a channel for reaching China's gaming population and connecting it to wider products and services.[1]

Overview

Top Esports was established inside a listed sporting-goods retailer’s consumer-outreach strategy, but its League of Legends roster remains a separate Team entity. The Club record carries the corporate history, league-franchise model and commercial platform; the Team relation carries game-specific competition.[1][3]

The 2025 Split 1 title provides a current verified LPL achievement. Combined with the filing’s description of owned social and video distribution, it supports competition and content-led China-market activation, subject to Riot, league, player and current sponsor restrictions.[1][2]

The HKEX filing is authoritative for the 2017 establishment and 2019-era operating context, not for today’s cap table or audience totals. Current Club ownership detail, leadership, standalone financials, sponsor roster, partner fees and audited conversion therefore remain undisclosed.

References3
  1. [1]HKEX — Topsports prospectus
  2. [2]LoL Esports — LPL 2025 Split 1 bracket
  3. [3]LoL Esports — LPL standings

Commercial opportunities

LPL team rights

Competitive and player access must be scoped to the League of Legends Team and Riot/LPL approvals.[2][3]

China social and content distribution

The filing documents Club-operated social content, player interaction and live and recorded match distribution.[1]

Corporate and retail integration

Topsports originally positioned the Club as part of a wider consumer-outreach system; any current activation requires fresh rights confirmation.[1]

Disclosure status

Current Club ownership detail, standalone financials, sponsor fees, audited audience methodology and conversion data are not publicly disclosed.

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