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Major League Gaming

Major League Gaming (MLG) was a pioneering North American esports organization founded in 2002 that operated the MLG Pro Circuit and was acquired by Activision Blizzard in 2016.

Updated Oct 5, 2026
Major League Gaming
Major League Gaming official website logo

Commercial snapshot

Founded

2002

Headquarters

New York City, United States

Founders

Sundance DiGiovanni, Mike Sepso

Acquired by

Activision Blizzard (2016)

Closed

January 15, 2024

Key titles

Halo, Call of Duty, StarCraft II, League of Legends, Dota 2, Super Smash Bros. Melee

Streaming platform

MLG.tv

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Major League Gaming Corp. (MLG) was a professional esports organization based in New York City. Founded in 2002 by Sundance DiGiovanni and Mike Sepso, MLG held official video game tournaments throughout the United States and Canada, becoming one of the earliest and most influential competitive gaming leagues in North America.

MLG was the first televised console gaming league in the United States, with its Halo 2 Pro Series broadcast by USA Network on the Boost Mobile MLG Pro Circuit. The organization later expanded to support games including StarCraft II, League of Legends, Call of Duty, Dota 2, Super Smash Bros. Melee, and fighting games. MLG also operated GameBattles, an online competitive gaming platform.

In January 2016, Activision Blizzard acquired MLG for $46 million, primarily targeting its streaming platform MLG.tv as part of plans to build an esports-focused television network. The organization ultimately shut down in January 2024, with GameBattles discontinued as its last active branch.

References1
  1. [1]MLG — Canadian Trademarks Details, 1802305 — CIPO's live MLG trademark record 1802305 identifies the registered owner as Major League Gaming Corp., 3 Park Avenue, 32nd Floor, New York, NY 10016, United States; this is the owner's registered contact address, not evidence that present-day live events are based there.

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