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Goyang

Goyang, South Korea, combines exhibition infrastructure at KINTEX with city-backed content-IP development for webtoons, broadcasting and games.

Goyang
KINTEX in Goyang, photographed in July 2017. The exhibition complex is part of the city's events infrastructure. · 뭘로할까 / Wikimedia Commons · CC BY-SA 4.0 · Cropped for display
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Updated October 7, 2026

Market snapshot

Content industries

Webtoons, broadcasting and games[2]

Local policy

A sourced operational overview, not legal advice. Requirements should be rechecked before launch.

Topic

Esports and games planning

Current position

On October 6, 2026, Goyang announced an approximately eight-month, KRW 80 million study for its 2027–2031 esports and games strategy, including demand and operating-feasibility assessments.[3]

Commercial implication

Facility proposals will be assessed through the study before the city determines scale, location and operating arrangements.

Verified Oct 7, 2026

Topic

Content-IP facilities

Current position

The IP Convergence Content Cluster in Daehwa-dong is under construction. Its planned facilities include exhibition and visitor-experience space, creation and R&D space, and business accommodation.[2]

Commercial implication

Content businesses can track future occupancy and programme announcements as construction proceeds.

Verified Oct 7, 2026

Market ecosystem

References3
  1. [1]KINTEX — Exhibition Hall Overview — KINTEX
  2. [2]고양시, 지식재산(IP)융복합 콘텐츠 협력 단지(클러스터) 착공…콘텐츠 산업 거점 조성 본격화 — Goyang City
  3. [3]고양시 'e스포츠 산업 육성' 5개년 기본계획 수립 — Yonhap News Agency

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