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All Gamers

All Gamers is a Chinese esports club whose VCT CN team competes as AG, while its cross-title Esports World Cup identity is AG.AL.

All Gamers
All Gamers brand mark published by the club’s official Weibo account, adapted for PTG cover format
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Updated August 14, 2026

Commercial snapshot

Founded

Not publicly disclosed

No founding date was confirmed in the reviewed official sources.

Based in

Not publicly disclosed

Current headquarters are not publicly disclosed; The official club account and publisher competition records identify a Chinese multi-title operation.[1][3]

Signature achievement

Two championships and one runner-up at EWC 2025

The official club account described that result and a sixth-place global club ranking.[1]

Audience reach

Not publicly disclosed

Ownership

Not publicly disclosed

No current ownership structure or percentages were confirmed.

Current financials

Not publicly disclosed

No current revenue, valuation or profitability disclosure was confirmed.

Key people

Feifei

Founder & CEO

Identified as the leader of AG Esports Club on the club’s verified official Weibo profile.[1]

Category

Public disclosure

Partner

Not publicly disclosed

Commercial note

No current club-level partner list was confirmed in the available sources.

PTG Database Analysis

All Gamers’ distinctive asset is a Chinese multi-title club structure that uses several competition-facing identities. The verified club account covers divisions including CrossFire, Honor of Kings, Peacekeeper Elite and VALORANT, while Riot lists the VCT CN participant as ALL GAMERS (AG); PTG keeps those rosters and results in game-specific Team records.[1][3]

The club’s global proposition is visible through AG.AL. Official AG and AG Global posts use that identity for EWC 2026 and describe a broad qualification program, while the club’s own retrospective reports two championships, one runner-up and sixth in the 2025 EWC club ranking. These are tournament-specific proof points, not evidence that every AG division shares the same commercial rights.[1][2][4]

The strongest commercial route is therefore a precisely scoped package around a division, title, Chinese audience, global event program or content channel. Current ownership percentages, audited audience methodology, club revenue, valuation, fees and conversion data were not disclosed in the reviewed sources, and AG.AL rights should be confirmed separately from permanent All Gamers club rights.[1][2][5]

References6
  1. [1]All Gamers — official club account — Official club identity, divisions, leadership and current activity
  2. [2]AG Global Esports — official account — Official global-program and AG.AL posts
  3. [3]VALORANT Champions Tour 2026 — Official Riot source listing ALL GAMERS (AG) in VCT CN
  4. [4]EWC 2026 tournaments and qualification leaders — Official EWC source classifying AG.AL as a cross-title club
  5. [5]Interview with All Gamers and Anyone's Legend — Attributed interview describing the relationship between All Gamers, Anyone's Legend, and AG.AL
  6. [6]拉开“搜打撤”职业电竞幕布,三角洲行动首个职业联赛登上舞台 — 人民电竞

Commercial opportunities

Team rights

Rights should be scoped to a named team, game, market and competition; current terms are not publicly disclosed.

Content and creators

Player, creator and editorial access should be confirmed directly with the club before activation.

Live experiences

Events and fan experiences remain subject to current competition and partner agreements.

Disclosure status

Current fees, audience methodology, revenue and conversion data are not publicly disclosed.

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